package ex3.render.raytrace;

import math.Point3D;

public class RayImpact
{
	public Point3D intersection;
    public Surface surface;
    public double minDistance;

    public RayImpact(Point3D intersection, Surface surface, double minDistance)
    {
        this.intersection = intersection;
        this.surface = surface;
        this.minDistance = minDistance;
    }
}